- Fwsim creative edition full#
- Fwsim creative edition software#
- Fwsim creative edition code#
- Fwsim creative edition professional#
- Fwsim creative edition simulator#
We are especially interested in what we need to improve to make it easy to get started - even without any previous experience in fireworks. We will listen to all of your feedback, and features are prioritized according to that.
![fwsim creative edition fwsim creative edition](https://gamingshogun.com/wp-content/uploads/2021/02/Viper-8KHz-2020-SG-Studio-2-1-1070x578.jpg)
Now we would like to get feedback from a wider audience of gamers. FWsim already has a strong userbase among fireworks enthusiasts and professionals. “Getting feedback from the Steam community is the most important aspect of the Early Access period.
Fwsim creative edition full#
“The price of FWsim will increase on full release.”Ĭomment comptez-vous impliquer la communauté dans le processus de développement ? Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ? My plan is to build upon what it already has the first changes will be incremental, and major “revolutions” will come further down the road.” “As it is right now, FWsim is ready to use and fully functional. Quel est l'état actuel de la version en accès anticipé ? That being said, I have big plans for the full version: New graphics, better user interface to make it more intuitive, more and better 3D environments… The sky is the limit though – the community’s feedback will be essential to guide my priorities and shape the development of the full version!” “ FWsim is already usable from top to bottom, and it’s a complete fireworks simulation experience. And of course, full release will be only another step in a long journey – I expect I’ll continue working on FWsim and release more updates for years, just like I’ve been doing since 2010.”Įn quoi la version finale prévoit d'être différente de la version en accès anticipé ? However, that could change - there might be great ideas from the community that take quite a bit longer to implement. “The plan is to be in Early Access for roughly one year – until Q4 2020 or maybe Q1 2021. Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ? We want to make it a powerful, deep and realistic experience, while still being intuitive, easy-to-master and fun.” It allows us to get feedback in real-time and shape the next iteration of FWsim. Steam Early Access is just the right place for that. That made me realize FWsim could grow and evolve to appeal to a wider audience and not just firework experts. For example: Skyrim, Far Cry 3 and Little Big Adventure 2 - Twinsen's Odyssey (from 1997).“FWsim started as a tool aimed at professionals and fireworks enthusiasts, but over the course of the years, more and more people got hooked to it and its creative possibilities. I prefer games with a beautiful environment and nice landscapes.
Fwsim creative edition code#
It would be way better to write really crappy code that gets the job done, and then improve the code later. Many people, me included, try to find the perfect data structure for their engine, or the perfect way to store level files on the disk. One tip I can give aspiring developers is to accept unclean code at first. I do have one or two unfinished projects, but I haven't finished any other game so far.
![fwsim creative edition fwsim creative edition](https://i.ytimg.com/vi/r12JB1hqitM/maxresdefault.jpg)
Have you made any other games? Do you have any tips for an aspiring developer? The difficult thing was the sheer variety of fireworks, and to create an editor that allows you many different variations. There are no specific effects that are per se difficult to model. That's very important, as I want my sim to run on very old computers too. I'd say performance optimization was a difficult part.
![fwsim creative edition fwsim creative edition](https://creative-edition.co.uk/wp-content/uploads/2019/11/WEB-MULTIMEDIA.jpg)
What was the most difficult part of creating the sim? Anything surprisingly difficult to model in software?
![fwsim creative edition fwsim creative edition](https://i.ytimg.com/vi/Aq23ur6GkYo/maxresdefault.jpg)
Fwsim creative edition software#
Of course I'm not the first one to have that idea, but I wasn't satisfied with the existing software out there. I loved fireworks videos, and wanted to create something similar on my computer.
Fwsim creative edition simulator#
What was the impetus behind creating the simulator and releasing it for home users? So basically they load up the software, move stuff and talk about it for weeks until everything is ready. They used it for the entire planning process for this show, for example. One example would be Royal Fireworks Netherlands.
Fwsim creative edition professional#
There are companies all over the world using the professional edition. If it doesn't break any NDAs, who uses it and for what parts of the show planning process do they use it for? I believe earlier on you mentioned that there's a version of FWsim that is used professionally.